return true; if(isConvexVertex(p.prev, p, p.next))
isConvexVertex(current.prev, current, current.next)) concaveVertices.remove(current); isConvexVertex(prev_vtx.prev, prev_vtx, prev_vtx.next)) concaveVertices.remove(current);
first.texCoordIndex = texCoordIndex[firstTexCoordIndex]; if(!isConvexVertex(coords, coordIndex[startIndex + numVertex - 1] * 3, coordIndex[startIndex] * 3, current.texCoordIndex = texCoordIndex[firstTexCoordIndex + inc]; if(!isConvexVertex(coords, coordIndex[i - 1] * 3, coordIndex[i] * 3, last.texCoordIndex = texCoordIndex[firstTexCoordIndex + numVertex - 1]; if(!isConvexVertex(coords, coordIndex[startIndex + numVertex - 2] * 3, coordIndex[startIndex + numVertex - 1] * 3, if(!isConvexVertex(coords, startIndex + (numVertex - 1) * 3, startIndex, if(!isConvexVertex(coords, vtx - 3, vtx, vtx + 3, faceNormal)) concaveVertices.add(current); if(!isConvexVertex(coords, vtx - 3, vtx,