try { try { final Invocation.Builder request = prepareHandshakeRequest(); if (state.get() == State.OPEN) { // attempt to connect only if even source is open LOGGER.debugLog("Connecting...");
try { try { final Invocation.Builder request = prepareHandshakeRequest(); if (state.get() == State.OPEN) { // attempt to connect only if even source is open LOGGER.debugLog("Connecting...");
try { try { final Invocation.Builder request = prepareHandshakeRequest(); if (state.get() == State.OPEN) { // attempt to connect only if even source is open LOGGER.debugLog("Connecting...");