public GoAwayFrame build() { final GoAwayFrame frame = GoAwayFrame.create(); setHeaderValuesTo(frame); frame.lastStreamId = lastStreamId; frame.errorCode = errorCode; frame.additionalDebugData = additionalDebugData; return frame; }
public GoAwayFrame build() { final GoAwayFrame frame = GoAwayFrame.create(); setHeaderValuesTo(frame); frame.lastStreamId = lastStreamId; frame.errorCode = errorCode; frame.additionalDebugData = additionalDebugData; return frame; }
public GoAwayFrame build() { final GoAwayFrame frame = GoAwayFrame.create(); setHeaderValuesTo(frame); frame.lastStreamId = lastStreamId; frame.errorCode = errorCode; frame.additionalDebugData = additionalDebugData; return frame; }
public GoAwayFrame build() { final GoAwayFrame frame = GoAwayFrame.create(); setHeaderValuesTo(frame); frame.lastStreamId = lastStreamId; frame.errorCode = errorCode; frame.additionalDebugData = additionalDebugData; return frame; }
public GoAwayFrame build() { final GoAwayFrame frame = GoAwayFrame.create(); setHeaderValuesTo(frame); frame.lastStreamId = lastStreamId; frame.errorCode = errorCode; frame.additionalDebugData = additionalDebugData; return frame; }
public GoAwayFrame build() { final GoAwayFrame frame = GoAwayFrame.create(); setHeaderValuesTo(frame); frame.lastStreamId = lastStreamId; frame.errorCode = errorCode; frame.additionalDebugData = additionalDebugData; return frame; }
public GoAwayFrame build() { final GoAwayFrame frame = GoAwayFrame.create(); setHeaderValuesTo(frame); frame.lastStreamId = lastStreamId; frame.errorCode = errorCode; frame.additionalDebugData = additionalDebugData; return frame; }
public GoAwayFrame build() { final GoAwayFrame frame = GoAwayFrame.create(); setHeaderValuesTo(frame); frame.lastStreamId = lastStreamId; frame.errorCode = errorCode; frame.additionalDebugData = additionalDebugData; return frame; }
public GoAwayFrame build() { final GoAwayFrame frame = GoAwayFrame.create(); setHeaderValuesTo(frame); frame.lastStreamId = lastStreamId; frame.errorCode = errorCode; frame.additionalDebugData = additionalDebugData; return frame; }