int metaBuffer = findRenderingBuffer(styleList); if (metaBuffer > 0) { mapArea = expandEnvelope(mapArea, worldToScreenTransform, metaBuffer);
int buffer = findRenderingBuffer(styles); if (buffer > 0) { mapArea = expandEnvelope(mapArea, worldToScreenTransform,
int buffer = findRenderingBuffer(styles); if (buffer > 0) { mapArea = expandEnvelope(mapArea, worldToScreenTransform,