/** * Handles a property change notification from a nested editor. The default * implementation simply forwards the change to listeners on this multi * editor by calling <code>firePropertyChange</code> with the same property * id. For example, if the dirty state of a nested editor changes (property * id <code>ISaveablePart.PROP_DIRTY</code>), this method handles it by * firing a property change event for <code>ISaveablePart.PROP_DIRTY</code> * to property listeners on this multi editor. * <p> * Subclasses may extend or reimplement this method. * </p> * * @param propId * the id of the property that changed * @since 3.6 */ protected void handlePropertyChange(int propId) { firePropertyChange(propId); }