.getInsertionBounds(control); initialX = initialX + insertionBounds.x; initialY = location.y + insertionBounds.y
.getInsertionBounds(control); initialX = initialX + insertionBounds.x; initialY = location.y + insertionBounds.y
.getInsertionBounds(control); initialX = initialX + insertionBounds.x; initialY = location.y + insertionBounds.y