/** * @param textureCoordinates * the textureCoordinates to set */ public final void setTextureCoordinates( float[] textureCoordinates ) { loadTextureCoordinates( textureCoordinates ); }
/** * * @param vertices * @param openGLType * @param vertexNormals * @param texture * @param textureCoordinates * @param useDirectBuffers * to use direct buffers instead of heap buffers. */ public RenderableTexturedGeometry( float[] vertices, int openGLType, float[] vertexNormals, String texture, float[] textureCoordinates, boolean useDirectBuffers ) { super( vertices, openGLType, vertexNormals, useDirectBuffers ); this.texture = texture; loadTextureCoordinates( textureCoordinates ); }
/** * @param vertices * @param openGLType * @param vertexNormals * @param style * @param texture * to use * @param textureCoordinates * of this data * @param useDirectBuffers * to use direct buffers instead of heap buffers. */ public RenderableTexturedGeometry( float[] vertices, int openGLType, float[] vertexNormals, SimpleGeometryStyle style, String texture, float[] textureCoordinates, boolean useDirectBuffers ) { super( vertices, openGLType, vertexNormals, style, useDirectBuffers ); this.texture = texture; loadTextureCoordinates( textureCoordinates ); }