- getFrameBufferRGB
Read the framebuffer's rgb values and place them into a BufferedImage. If the
resultImage wasnull or
- convertColorGLColor
Create an int with rgba from the given color (which returns the argb values).
- convertBytesToARGBInt
Create an int value ([a]rgb) from the given color array (rgb[a]), the result can
be used for buffere
- convertBytesToRGBInt
Create an int value (rgb) from the given color array (rgb), the result can be
used for buffered imag
- convertColorFloats
Create an a float array from the given color object, which can be used for
rendering with jogl.
- convertColorIntAsFloats
The float array appropriate for opengl.
- getEyeFromModelView
Calculate the eye position from the given modelview, note, no scale may be
applied.
- getFrameBufferRGBA
Read the framebuffer's rgb values and place them into a BufferedImage. If the
resultImage wasnull or
- getTextureUnitConst
Returns the value of the symbolic constant TEXTURE0...TEXTURE31 for a certain
texture unit id.
- outputMatrix
Get a string representation of the given matrix type of the given context.