consumeBufferedEndElements(); // </head> (if any) has been buffered endElement(head, synthesizedAugs()); consumeBufferedEndElements(); // </head> (if any) has been buffered consumeBufferedEndElements();
consumeBufferedEndElements(); // </head> (if any) has been buffered endElement(head, synthesizedAugs()); consumeBufferedEndElements(); // </head> (if any) has been buffered consumeBufferedEndElements();
consumeBufferedEndElements(); // </head> (if any) has been buffered endElement(head, synthesizedAugs()); consumeBufferedEndElements(); // </head> (if any) has been buffered consumeBufferedEndElements();
consumeBufferedEndElements(); // </head> (if any) has been buffered endElement(head, synthesizedAugs()); consumeBufferedEndElements(); // </head> (if any) has been buffered consumeBufferedEndElements();
consumeBufferedEndElements(); // </head> (if any) has been buffered endElement(head, synthesizedAugs()); consumeBufferedEndElements(); // </head> (if any) has been buffered consumeBufferedEndElements();
endElement(head, synthesizedAugs()); consumeBufferedEndElements(); // </head> (if any) has been buffered fSeenFramesetElement = true; endElement(head, synthesizedAugs()); consumeBufferedEndElements(); // </head> (if any) has been buffered consumeBufferedEndElements();
consumeBufferedEndElements(); // </head> (if any) has been buffered endElement(head, synthesizedAugs()); consumeBufferedEndElements(); // </head> (if any) has been buffered consumeBufferedEndElements();