/** * Check if the verbosity level is set to {@link Verbosity#DEBUG}. * * <p>For general usage, when debug output is required, it is better * to use the logging facility instead. */ public boolean isDebug() { return getVerbosity() == Verbosity.DEBUG; }
/** * Check if the verbosity level is set to {@link Verbosity#VERBOSE}. */ public boolean isVerbose() { return getVerbosity() == Verbosity.VERBOSE; }
/** * Check if the verbosity level is set to {@link Verbosity#QUIET}. */ public boolean isQuiet() { return getVerbosity() == Verbosity.QUIET; }
/** * Check if the verbosity level is set to {@link Verbosity#INFO}. */ public boolean isInfo() { return getVerbosity() == Verbosity.INFO; }
/** * Check if the verbosity level is set to {@link Verbosity#VERBOSE}. */ public boolean isVerbose() { return getVerbosity() == Verbosity.VERBOSE; }
/** * Check if the verbosity level is set to {@link Verbosity#DEBUG}. * * <p>For generaly usage, when debug output is required, it is better * to use the logging facility instead. */ public boolean isDebug() { return getVerbosity() == Verbosity.DEBUG; }
/** * Check if the verbosity level is set to {@link Verbosity#INFO}. */ public boolean isInfo() { return getVerbosity() == Verbosity.INFO; }
/** * Check if the verbosity level is set to {@link Verbosity#VERBOSE}. */ public boolean isVerbose() { return getVerbosity() == Verbosity.VERBOSE; }
/** * Check if the verbosity level is set to {@link Verbosity#QUIET}. */ public boolean isQuiet() { return getVerbosity() == Verbosity.QUIET; }
/** * Check if the verbosity level is set to {@link Verbosity#QUIET}. */ public boolean isQuiet() { return getVerbosity() == Verbosity.QUIET; }
/** * Check if the verbosity level is set to {@link Verbosity#INFO}. */ public boolean isInfo() { return getVerbosity() == Verbosity.INFO; }
/** * Check if the verbosity level is set to {@link Verbosity#DEBUG}. * * <p>For generaly usage, when debug output is required, it is better * to use the logging facility instead. */ public boolean isDebug() { return getVerbosity() == Verbosity.DEBUG; }
/** * Check if the verbosity level is set to {@link Verbosity#INFO}. */ public boolean isInfo() { return getVerbosity() == Verbosity.INFO; }
/** * Check if the verbosity level is set to {@link Verbosity#QUIET}. */ public boolean isQuiet() { return getVerbosity() == Verbosity.QUIET; }
/** * Check if the verbosity level is set to {@link Verbosity#VERBOSE}. */ public boolean isVerbose() { return getVerbosity() == Verbosity.VERBOSE; }
/** * Check if the verbosity level is set to {@link Verbosity#INFO}. */ public boolean isInfo() { return getVerbosity() == Verbosity.INFO; }
/** * Check if the verbosity level is set to {@link Verbosity#VERBOSE}. */ public boolean isVerbose() { return getVerbosity() == Verbosity.VERBOSE; }
/** * Check if the verbosity level is set to {@link Verbosity#QUIET}. */ public boolean isQuiet() { return getVerbosity() == Verbosity.QUIET; }
/** * Check if the verbosity level is set to {@link Verbosity#DEBUG}. * * <p>For general usage, when debug output is required, it is better * to use the logging facility instead. */ public boolean isDebug() { return getVerbosity() == Verbosity.DEBUG; }
/** * Check if the verbosity level is set to {@link Verbosity#DEBUG}. * * <p>For generaly usage, when debug output is required, it is better * to use the logging facility instead. */ public boolean isDebug() { return getVerbosity() == Verbosity.DEBUG; }