- closeInventory
- getInventory
Get the player's inventory.
- getName
- getWorld
- getGameMode
Gets this human's current GameMode
- getLocation
- getUniqueId
- setItemOnCursor
Sets the item to the given ItemStack, this will replace whatever the user was
moving. Will always be
- openInventory
Opens an inventory window to the specified inventory view.
- getItemOnCursor
Returns the ItemStack currently on your cursor, can be empty. Will always be
empty if the player cur
- isSleeping
Returns whether this player is slumbering.
- setWindowProperty
If the player currently has an inventory window open, this method will set a
property of that window