+ ", srcBlocks#=" + srcBlocks.size()); final PendingMove p = chooseNextMove(); if (p != null) {
+ ", srcBlocks#=" + srcBlocks.size()); final PendingMove p = chooseNextMove(); if (p != null) {
+ ", srcBlocks#=" + srcBlocks.size()); final PendingMove p = chooseNextMove(); if (p != null) {