private void stopSpinning() { if (pool.spinningCount.decrementAndGet() == 0) for (SEPExecutor executor : pool.executors) executor.maybeSchedule(); prevStopCheck = soleSpinnerSpinTime = 0; }
private void stopSpinning() { if (pool.spinningCount.decrementAndGet() == 0) for (SEPExecutor executor : pool.executors) executor.maybeSchedule(); prevStopCheck = soleSpinnerSpinTime = 0; }
private void stopSpinning() { if (pool.spinningCount.decrementAndGet() == 0) for (SEPExecutor executor : pool.executors) executor.maybeSchedule(); prevStopCheck = soleSpinnerSpinTime = 0; }
private void stopSpinning() { if (pool.spinningCount.decrementAndGet() == 0) for (SEPExecutor executor : pool.executors) executor.maybeSchedule(); prevStopCheck = soleSpinnerSpinTime = 0; }
public void maybeExecuteImmediately(Runnable command) { FutureTask<?> ft = newTaskFor(command, null); if (!takeWorkPermit(false)) { addTask(ft); } else { try { ft.run(); } finally { returnWorkPermit(); // we have to maintain our invariant of always scheduling after any work is performed // in this case in particular we are not processing the rest of the queue anyway, and so // the work permit may go wasted if we don't immediately attempt to spawn another worker maybeSchedule(); } } }
public void maybeExecuteImmediately(Runnable command) { FutureTask<?> ft = newTaskFor(command, null); if (!takeWorkPermit(false)) { addTask(ft); } else { try { ft.run(); } finally { returnWorkPermit(); // we have to maintain our invariant of always scheduling after any work is performed // in this case in particular we are not processing the rest of the queue anyway, and so // the work permit may go wasted if we don't immediately attempt to spawn another worker maybeSchedule(); } } }
public void maybeExecuteImmediately(Runnable command) { FutureTask<?> ft = newTaskFor(command, null); if (!takeWorkPermit(false)) { addTask(ft); } else { try { ft.run(); } finally { returnWorkPermit(); // we have to maintain our invariant of always scheduling after any work is performed // in this case in particular we are not processing the rest of the queue anyway, and so // the work permit may go wasted if we don't immediately attempt to spawn another worker maybeSchedule(); } } }
public void maybeExecuteImmediately(Runnable command) { FutureTask<?> ft = newTaskFor(command, null); if (!takeWorkPermit(false)) { addTask(ft); } else { try { ft.run(); } finally { returnWorkPermit(); // we have to maintain our invariant of always scheduling after any work is performed // in this case in particular we are not processing the rest of the queue anyway, and so // the work permit may go wasted if we don't immediately attempt to spawn another worker maybeSchedule(); } } }
assigned.maybeSchedule();