public Rectangle2D getPrimitiveBounds() { if (pBounds != null) return pBounds; pBounds = pcn.getTransformedBounds(IDENTITY); return pBounds; } public Rectangle2D getGeometryBounds() {
public Rectangle2D getPrimitiveBounds() { if (pBounds != null) return pBounds; pBounds = pcn.getTransformedBounds(IDENTITY); return pBounds; } public Rectangle2D getGeometryBounds() {
public Rectangle2D getPrimitiveBounds() { if (pBounds != null) return pBounds; pBounds = pcn.getTransformedBounds(IDENTITY); return pBounds; } public Rectangle2D getGeometryBounds() {
Rectangle2D tpb = null; while (tpb == null && i < count) { tpb = children[i++].getTransformedBounds(t); Rectangle2D ctb = children[i++].getTransformedBounds(t); if(ctb != null){ tpb.add(ctb);
Rectangle2D tpb = null; while (tpb == null && i < count) { tpb = children[i++].getTransformedBounds(t); Rectangle2D ctb = children[i++].getTransformedBounds(t); if(ctb != null){ tpb.add(ctb);
Rectangle2D tpb = null; while (tpb == null && i < count) { tpb = children[i++].getTransformedBounds(t); Rectangle2D ctb = children[i++].getTransformedBounds(t); if(ctb != null){ tpb.add(ctb);
Rectangle2D r = glyphChildrenNode.getTransformedBounds(tr); if (bounds == null) bounds = r;
Rectangle2D r = glyphChildrenNode.getTransformedBounds(tr); if (bounds == null) bounds = r;
Rectangle2D r = glyphChildrenNode.getTransformedBounds(tr); if (bounds == null) bounds = r;
Rectangle2D bounds = null; while ((bounds == null) && i < count) { bounds = children[i++].getTransformedBounds(IDENTITY); if (((i & 0x0F) == 0) && HaltingThread.hasBeenHalted( currentThread )) break; // check every 16 children if we have been interrupted. Rectangle2D ctb = children[i++].getTransformedBounds(IDENTITY); if (ctb != null) { if (primitiveBounds == null) {
Rectangle2D bounds = null; while ((bounds == null) && i < count) { bounds = children[i++].getTransformedBounds(IDENTITY); if (((i & 0x0F) == 0) && HaltingThread.hasBeenHalted( currentThread )) break; // check every 16 children if we have been interrupted. Rectangle2D ctb = children[i++].getTransformedBounds(IDENTITY); if (ctb != null) { if (primitiveBounds == null) {
Rectangle2D bounds = null; while ((bounds == null) && i < count) { bounds = children[i++].getTransformedBounds(IDENTITY); if (((i & 0x0F) == 0) && HaltingThread.hasBeenHalted( currentThread )) break; // check every 16 children if we have been interrupted. Rectangle2D ctb = children[i++].getTransformedBounds(IDENTITY); if (ctb != null) { if (primitiveBounds == null) {