/** * Returns the total length of the path. * * @return The lenght of the path. */ public float lengthOfPath() { return pathLength.lengthOfPath(); }
/** * Returns the total length of the path. * * @return The lenght of the path. */ public float lengthOfPath() { return pathLength.lengthOfPath(); }
/** * Returns the total length of the path. * * @return The lenght of the path. */ public float lengthOfPath() { return pathLength.lengthOfPath(); }
/** * Returns the total length of the path. */ public float getTotalLength() { PathLength pl = getPathLengthObj(); return pl.lengthOfPath(); }
/** * Returns the total length of the path. */ public float getTotalLength() { PathLength pl = getPathLengthObj(); return pl.lengthOfPath(); }
/** * Returns the total length of the path. */ public float getTotalLength() { PathLength pl = getPathLengthObj(); return pl.lengthOfPath(); }
float pathLength = pl.lengthOfPath(); pl.lengthOfPath() == 0f || glyphsLength == 0f) { return newPath;
float pathLength = pl.lengthOfPath(); pl.lengthOfPath() == 0f || glyphsLength == 0f) { return newPath;
float pathLength = pl.lengthOfPath(); pl.lengthOfPath() == 0f || glyphsLength == 0f) { return newPath;
(keyPoints[keyTimeIndex + 1] - keyPoints[keyTimeIndex]); point *= pathLength.lengthOfPath(); Point2D p = pathLength.pointAtLength(point); float ang; (float) p.getY(), ang); } else { Point2D p = pathLength.pointAtLength(pathLength.lengthOfPath()); float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI; Point2D p = pathLength.pointAtLength(pathLength.lengthOfPath()); float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI;
(keyPoints[keyTimeIndex + 1] - keyPoints[keyTimeIndex]); point *= pathLength.lengthOfPath(); Point2D p = pathLength.pointAtLength(point); float ang; (float) p.getY(), ang); } else { Point2D p = pathLength.pointAtLength(pathLength.lengthOfPath()); float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI; Point2D p = pathLength.pointAtLength(pathLength.lengthOfPath()); float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI;
(keyPoints[keyTimeIndex + 1] - keyPoints[keyTimeIndex]); point *= pathLength.lengthOfPath(); Point2D p = pathLength.pointAtLength(point); float ang; (float) p.getY(), ang); } else { Point2D p = pathLength.pointAtLength(pathLength.lengthOfPath()); float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI; Point2D p = pathLength.pointAtLength(pathLength.lengthOfPath()); float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI;
float totalLength = pathLength.lengthOfPath(); if (this.keyTimes != null && calcMode != CALC_MODE_PACED) { if (this.keyTimes.length != count) {
float totalLength = pathLength.lengthOfPath(); if (this.keyTimes != null && calcMode != CALC_MODE_PACED) { if (this.keyTimes.length != count) {
float totalLength = pathLength.lengthOfPath(); if (this.keyTimes != null && calcMode != CALC_MODE_PACED) { if (this.keyTimes.length != count) {