return Float.NEGATIVE_INFINITY; return bytesToFloat(mValue[offset], mValue[offset + 1]); return bytesToFloat(mValue[offset], mValue[offset + 1], mValue[offset + 2], mValue[offset + 3]);
return Float.NEGATIVE_INFINITY; return bytesToFloat(mValue[offset], mValue[offset + 1]); return bytesToFloat(mValue[offset], mValue[offset + 1], mValue[offset + 2], mValue[offset + 3]);