public BiomeGenVampireForest() { super(new BiomeProperties(name).setWaterColor(0xEE2505).setBaseHeight(0.1F).setHeightVariation(0.025F)); this.spawnableCreatureList.clear(); this.spawnableMonsterList.clear(); this.spawnableWaterCreatureList.clear(); this.spawnableCaveCreatureList.clear(); this.spawnableMonsterList.add(new SpawnListEntry(EntityGhost.class, 3, 1, 1)); this.spawnableMonsterList.add(new SpawnListEntry(EntityBasicVampire.class, 7, 1, 3)); this.spawnableMonsterList.add(new SpawnListEntry(EntityVampireBaron.class, 2, 1, 1)); this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBlindingBat.class, 8, 2, 4)); this.spawnableCreatureList.add(new SpawnListEntry(EntityDummyBittenAnimal.class, 15, 3, 6)); this.topBlock = ModBlocks.cursed_earth.getDefaultState(); this.fillerBlock = ModBlocks.cursed_earth.getDefaultState(); this.decorator.treesPerChunk = 5; this.decorator.grassPerChunk = 4; this.decorator.deadBushPerChunk = 3; this.worldGenTrees = new WorldGenTrees(false, 4, Blocks.LOG.getDefaultState().withProperty(BlockOldLog.VARIANT, BlockPlanks.EnumType.SPRUCE), Blocks.LEAVES.getDefaultState().withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.OAK), false); }