lootcontext$builder.withLuck((float) EnchantmentHelper.getLuckOfSeaModifier(angler) + angler.getLuck() + tier); lootcontext$builder.withLootedEntity(this); lootcontext$builder.withPlayer(angler);
@SubscribeEvent public void onKillChicken(LivingDeathEvent event) { if (Debug.CHICKEN_FISHING > 0) { EntityPlayer angler = event.getSource().getEntity() instanceof EntityPlayer ? (EntityPlayer) event.getSource().getEntity() : null; if (angler != null && !angler.worldObj.isRemote && event.getEntityLiving() instanceof EntityChicken) { for (int i = 0; i < Debug.CHICKEN_FISHING; i++) { LootContext.Builder lootcontext$builder = new LootContext.Builder((WorldServer) angler.worldObj); lootcontext$builder.withLuck((float) EnchantmentHelper.getLuckOfSeaModifier(angler) + angler.getLuck()); lootcontext$builder.withPlayer(angler); //Added by Mariculture lootcontext$builder.withLootedEntity(event.getEntityLiving()); //Added by Mariculture for (ItemStack itemstack : angler.worldObj.getLootTableManager().getLootTableFromLocation(LootTableList.GAMEPLAY_FISHING).generateLootForPools(this.rand, lootcontext$builder.build())) { EntityItem entityitem = new EntityItem(angler.worldObj, event.getEntityLiving().posX, event.getEntityLiving().posY, event.getEntityLiving().posZ, itemstack); double d0 = angler.posX - event.getEntityLiving().posX; double d1 = angler.posY - event.getEntityLiving().posY; double d2 = angler.posZ - event.getEntityLiving().posZ; double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2); double d4 = 0.1D; entityitem.motionX = d0 * d4; entityitem.motionY = d1 * d4 + (double) MathHelper.sqrt_double(d3) * 0.08D; entityitem.motionZ = d2 * d4; angler.worldObj.spawnEntityInWorld(entityitem); angler.worldObj.spawnEntityInWorld(new EntityXPOrb(angler.worldObj, angler.posX, angler.posY + 0.5D, angler.posZ + 0.5D, this.rand.nextInt(6) + 1)); } } } } } }
} else if (ticksCatchable > 0) { LootContext.Builder lootcontext$builder = new LootContext.Builder((WorldServer) worldObj); float luck = (float) EnchantmentHelper.getLuckOfSeaModifier(angler) + angler.getLuck(); for (FishingTrait trait: FishingRodHelper.getTraits(angler.getHeldItemMainhand())) { luck = trait.modifyLuck(angler, rand, luck);