public static int checkFramebuffer(int target) { assert OpenGlHelper.isFramebufferEnabled(); return OpenGlHelper.glCheckFramebufferStatus(target); }
int status = OpenGlHelper.glCheckFramebufferStatus(OpenGlHelper.GL_FRAMEBUFFER); if (status != OpenGlHelper.GL_FRAMEBUFFER_COMPLETE) { if (status == OpenGlHelper.GL_FB_INCOMPLETE_ATTACHMENT) {