@Override public void drawInfo(@Nonnull Minecraft minecraft, int recipeWidth, int recipeHeight, int mouseX, int mouseY) { GlStateManager.enableAlpha(); HUDHandler.renderManaBar(28, 50, 0x0000FF, 0.75F, mana, TilePool.MAX_MANA / 10); GlStateManager.disableAlpha(); }
@Override public void drawInfo(@Nonnull Minecraft minecraft, int recipeWidth, int recipeHeight, int mouseX, int mouseY) { GlStateManager.enableAlpha(); HUDHandler.renderManaBar(28, 113, 0x0000FF, 0.75F, manaUsage, TilePool.MAX_MANA / 10); GlStateManager.disableAlpha(); }
@Override public void drawExtras(@Nonnull Minecraft minecraft) { GlStateManager.enableAlpha(); GlStateManager.enableBlend(); overlay.draw(minecraft, 48, 0); GlStateManager.disableBlend(); GlStateManager.disableAlpha(); }
@Override public void drawExtras(@Nonnull Minecraft minecraft) { GlStateManager.enableAlpha(); GlStateManager.enableBlend(); overlay.draw(minecraft, 48, 0); GlStateManager.disableBlend(); GlStateManager.disableAlpha(); }
@Override public void drawExtras(@Nonnull Minecraft minecraft) { GlStateManager.enableAlpha(); GlStateManager.enableBlend(); overlay.draw(minecraft); GlStateManager.disableBlend(); GlStateManager.disableAlpha(); }
@Override public void drawExtras(@Nonnull Minecraft minecraft) { GlStateManager.enableAlpha(); GlStateManager.enableBlend(); overlay.draw(minecraft); GlStateManager.disableBlend(); GlStateManager.disableAlpha(); }
@Override public void drawExtras(@Nonnull Minecraft minecraft) { GlStateManager.enableAlpha(); GlStateManager.enableBlend(); overlay.draw(minecraft, 48, 0); GlStateManager.disableBlend(); GlStateManager.disableAlpha(); }
@Override public void drawExtras(@Nonnull Minecraft minecraft) { GlStateManager.enableAlpha(); GlStateManager.enableBlend(); overlay.draw(minecraft, 48, 0); GlStateManager.disableBlend(); GlStateManager.disableAlpha(); }
GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.disableAlpha(); } else GlStateManager.color(1F, 1F, 1F, 1F);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.disableAlpha(); int color = 0; String format = FontHelper.getFormatFromString(displayString);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.disableAlpha(); float alpha = (float) ((Math.sin((ClientTickHandler.ticksInGame + f) / 8D) + 1D) / 5D + 0.6D) * alphaMod; if(ShaderHelper.useShaders())
protected int setPixieBrightness(EntityPixie par1EntityPixie, int par2, float par3) { if (par2 != 0) return -1; else { bindTexture(getEntityTexture(par1EntityPixie)); float f1 = 1.0F; GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_ONE); if (par1EntityPixie.isInvisible()) GlStateManager.depthMask(false); else GlStateManager.depthMask(true); char c0 = 61680; int j = c0 % 65536; int k = c0 / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, j / 1.0F, k / 1.0F); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.color(1.0F, 1.0F, 1.0F, f1); return 1; } }
GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GlStateManager.disableAlpha(); GlStateManager.enableCull(); GlStateManager.depthMask(false);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.disableAlpha(); GlStateManager.enableCull(); float alpha = (float) Math.min(1F, (Math.sin((ClientTickHandler.ticksInGame + f) / 8D) + 1D) / 7D + 0.6D) * (Math.min(60, portal.ticksOpen) / 60F) * 0.5F;
GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.disableAlpha();
@Override public void drawExtras(@Nonnull Minecraft minecraft) { GlStateManager.enableAlpha(); GlStateManager.enableBlend(); overlay.draw(minecraft, 0, 4); GlStateManager.disableBlend(); GlStateManager.disableAlpha(); minecraft.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); TextureAtlasSprite sprite = MiscellaneousIcons.INSTANCE.alfPortalTex; Tessellator tess = Tessellator.getInstance(); BufferBuilder wr = tess.getBuffer(); wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); int startX = 22; int startY = 25; int stopX = 70; int stopY = 73; wr.pos(startX, startY, 0).tex(sprite.getMinU(), sprite.getMinV()).endVertex(); wr.pos(startX, stopY, 0).tex(sprite.getMinU(), sprite.getMaxV()).endVertex(); wr.pos(stopX, stopY, 0).tex(sprite.getMaxU(), sprite.getMaxV()).endVertex(); wr.pos(stopX, startY, 0).tex(sprite.getMaxU(), sprite.getMinV()).endVertex(); tess.draw(); }
GlStateManager.disableAlpha(); GlStateManager.color(1F, 1F, 1F, 1F); ((GuiScreen) gui).drawTexturedModalRect(gui.getLeft(), gui.getTop(), 0, 0, gui.getWidth(), gui.getHeight());
float alpha = ticks + partTicks > start ? 1F : (ticks + partTicks) / start; GlStateManager.disableAlpha(); GlStateManager.enableBlend(); GlStateManager.enableRescaleNormal();
GlStateManager.disableAlpha(); GlStateManager.pushMatrix(); GlStateManager.translate(0.5F, 1.8F, 0.5F);
public static void drawGradientRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) { float var7 = (par5 >> 24 & 255) / 255F; float var8 = (par5 >> 16 & 255) / 255F; float var9 = (par5 >> 8 & 255) / 255F; float var10 = (par5 & 255) / 255F; float var11 = (par6 >> 24 & 255) / 255F; float var12 = (par6 >> 16 & 255) / 255F; float var13 = (par6 >> 8 & 255) / 255F; float var14 = (par6 & 255) / 255F; GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.shadeModel(GL11.GL_SMOOTH); Tessellator var15 = Tessellator.getInstance(); var15.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR); var15.getBuffer().pos(par3, par2, z).color(var8, var9, var10, var7).endVertex(); var15.getBuffer().pos(par1, par2, z).color(var8, var9, var10, var7).endVertex(); var15.getBuffer().pos(par1, par4, z).color(var12, var13, var14, var11).endVertex(); var15.getBuffer().pos(par3, par4, z).color(var12, var13, var14, var11).endVertex(); var15.draw(); GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); }