@Override public void updateScreen() { super.updateScreen(); }
@Override public void updateScreen() { super.updateScreen(); progress++; if(progress >= 160) { progress = 0; } }
@Override public void updateScreen() { super.updateScreen(); }
@Override public void updateScreen() { super.updateScreen(); }
@Override public void updateScreen() { super.updateScreen(); this.controller.update(); }
/** * Called from the main game loop to update the screen. */ @Override public void updateScreen() { this.export.updateCursorCounter(); super.updateScreen(); }
/** * Called from the main game loop to update the screen. */ @Override public void updateScreen() { this.export.updateCursorCounter(); super.updateScreen(); }
@Override public void updateScreen() { super.updateScreen(); if (txtNew != null) { txtNew.updateCursorCounter(); } }
@Override public void updateScreen() { super.updateScreen(); this.searchWidget.update(); }
@Override public void updateScreen() { super.updateScreen(); for (GuiTextField txtNew : txtBoxes) if (txtNew != null) { txtNew.updateCursorCounter(); } }
@Override public void updateScreen() { super.updateScreen(); if (waitForServerTrustedPlayers >= 0 && this.base.getTrustedPlayers().size() > 0) { waitForServerTrustedPlayers = -1; this.base.trustedPlayerIndex = 0; } else if (waitForServerTrustedPlayers >= 0) { waitForServerTrustedPlayers--; } }
@Override public void updateScreen() { super.updateScreen(); for (GuiTextField text : textFields) { text.updateCursorCounter(); } }
@Override public void updateScreen() { super.updateScreen(); this.searchWidget.update(); }
@Override public void updateScreen() { super.updateScreen(); terminalGui.update(); }
/** Called each in-game tick for this GUI and its children. If this GUI's * size has been invalidated, it will be validated on the next update. */ @Override public void updateScreen() { for (GuiComponent child : children) { child.updateScreen(); } super.updateScreen(); if (sizeIsInvalid) { validateSize(); } }
@Override public void updateScreen() { super.updateScreen(); if (this.previewDirty) { this.rebuildState(); this.previewDirty = false; } this.controller.update(); }
@Override public void updateScreen() { super.updateScreen(); this.mc.player.movementInput.updatePlayerMoveState(); if (!GameSettings.isKeyDown(getMenuKeyBinding())) { if (selectedElement >= 0) { this.onElementSelected(elements.get(selectedElement)); } this.mc.displayGuiScreen(null); } }
@Override public void updateScreen() { int x = (Mouse.getEventX() * this.width / this.mc.displayWidth -(x_canvus_start))/canvusMult; int y = (this.height - Mouse.getEventY() * this.height / this.mc.displayHeight - 1 - (y_canvus_start))/canvusMult; try{ if(x >= 0 && x < ImageData.IMAGE_RES && y >= 0 && y < ImageData.IMAGE_RES){ Mouse.setNativeCursor(cursors[toolIndex + 1]); }else{ Mouse.setNativeCursor(cursors[0]); } }catch (Exception e){ e.printStackTrace(); } if(selectedTool instanceof TextTool && (last_refresh + 500 < System.currentTimeMillis())){ last_refresh = System.currentTimeMillis(); selectedTool.drawOverlay(x,y,imageBuffer[bufferPointer],overlay,ImageData.roundColour(colourPicker.getRGB()), Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)); } super.updateScreen(); }
@Override public void updateScreen() { super.updateScreen(); if (!GameSettings.isKeyDown(KeyBindings.modeSwitch)) { mc.displayGuiScreen(null); if (slotSelected != -1) { PacketHandler.INSTANCE.sendToServer(new PacketToggleMode(slotSelected)); } } ImmutableSet<KeyBinding> set = ImmutableSet.of(mc.gameSettings.keyBindForward, mc.gameSettings.keyBindLeft, mc.gameSettings.keyBindBack, mc.gameSettings.keyBindRight, mc.gameSettings.keyBindSneak, mc.gameSettings.keyBindSprint, mc.gameSettings.keyBindJump); for (KeyBinding k : set) KeyBinding.setKeyBindState(k.getKeyCode(), GameSettings.isKeyDown(k)); timeIn++; }
@Override public void updateScreen() { super.updateScreen(); if(!isKeyDown(KeybindHandler.keybind)) { mc.displayGuiScreen(null); if(slotSelected != -1) { int slot = slots.get(slotSelected); PlayerDataHandler.get(mc.player).stopLoopcast(); NetworkMessage message = null; if(!controllerStack.isEmpty()) message = new MessageChangeControllerSlot(controlSlot, slot); else message = new MessageChangeSocketableSlot(slot); NetworkHandler.INSTANCE.sendToServer(message); } } ImmutableSet<KeyBinding> set = ImmutableSet.of(mc.gameSettings.keyBindForward, mc.gameSettings.keyBindLeft, mc.gameSettings.keyBindBack, mc.gameSettings.keyBindRight, mc.gameSettings.keyBindSneak, mc.gameSettings.keyBindSprint, mc.gameSettings.keyBindJump); for(KeyBinding k : set) KeyBinding.setKeyBindState(k.getKeyCode(), isKeyDown(k)); timeIn++; }