hit.setCapital(false); vPhaseReport.addAll(server.damageEntity(ent, hit, attackValue)); server.creditKill(ent, ae); })); } else { hit.setCapital(false); vPhaseReport.addAll(server.damageEntity(entity, hit, attackValue)); server.creditKill(entity, ae);
hit.setCapital(false); vPhaseReport.addAll(server.damageEntity(ent, hit, attackValue)); server.creditKill(ent, ae); })); } else { hit.setCapital(false); vPhaseReport.addAll(server.damageEntity(entity, hit, attackValue)); server.creditKill(entity, ae);
handleEntityDamage(entityTarget, vPhaseReport, bldg, hits, nCluster, bldgAbsorbs); server.creditKill(entityTarget, ae); } else if (!bMissed) { // Hex is targeted, need to report a hit r = new Report(3390);
handleEntityDamage(entityTarget, vPhaseReport, bldg, hits, nCluster, bldgAbsorbs); server.creditKill(entityTarget, ae); } else if (!bMissed){ // Hex is targeted, need to report a hit r = new Report(3390);
handleEntityDamage(entityTarget, vPhaseReport, bldg, hits, nCluster, bldgAbsorbs); server.creditKill(entityTarget, ae); hits -= nCluster; firstHit = false;
handleEntityDamage(entityTarget, vPhaseReport, bldg, hits, nCluster, bldgAbsorbs); server.creditKill(entityTarget, ae); } else if (!bMissed && // The attack is targeting a specific building (target.getTargetType() == Targetable.TYPE_BLDG_TAG)){ throughFront, underWater)); server.creditKill(entity, ae);
handleEntityDamage(entityTarget, vPhaseReport, bldg, hits, nCluster, bldgAbsorbs); server.creditKill(entityTarget, ae); hits -= nCluster; firstHit = false;
handleEntityDamage(entityTarget, vPhaseReport, bldg, hits, nCluster, bldgAbsorbs); server.creditKill(entityTarget, ae); } else if (!bMissed && // The attack is targeting a specific building (target.getTargetType() == Targetable.TYPE_BLDG_TAG)){ throughFront, underWater)); server.creditKill(entity, ae);
server.creditKill(entityTarget, ae);
handleEntityDamage(entityTarget, vPhaseReport, bldg, hits, nCluster, bldgAbsorbs); server.creditKill(entityTarget, ae); hits -= nCluster; firstHit = false;
server.creditKill(entityTarget, ae);
handleEntityDamage(entityTarget, vPhaseReport, bldg, hits, nCluster, bldgAbsorbs); server.creditKill(entityTarget, ae); hits -= nCluster; firstHit = false;