@Override public void endOfTurnProcessing() { getLogger().methodBegin(getClass(), "endOfTurnProcessing()"); checkForDishonoredEnemies(); checkForBrokenEnemies(); // refreshCrippledUnits should happen after checkForDishonoredEnemies, since checkForDishoneredEnemies // wants to examine the units that were considered crippled at the *beginning* of the turn and were attacked. refreshCrippledUnits(); getLogger().methodEnd(getClass(), "endOfTurnProcessing()"); }
getLogger().methodBegin(getClass(), METHOD_NAME);
getLogger().methodBegin(getClass(), "initValues()"); setCommanderList(new ArrayList<>()); setNumberUnits(BigDecimal.ZERO);