if (!((Tank) te).isBackedIntoHullDown()) { moveInDirection = ToHitData.SIDE_FRONT; } else {
if (!((Tank) te).isBackedIntoHullDown()) { moveInDirection = ToHitData.SIDE_FRONT; } else {
if (!((Tank) te).isBackedIntoHullDown()) { moveInDirection = ToHitData.SIDE_FRONT; } else {
if (!((Tank) te).isBackedIntoHullDown()) { moveInDirection = ToHitData.SIDE_FRONT; } else {