&& !((attacker instanceof Infantry) && !(attacker instanceof BattleArmor))) { int heatBonus = game.getPlanetaryConditions().getLightHeatBonus( te.heat); if(heatBonus < 0) {
&& !((attacker instanceof Infantry) && !(attacker instanceof BattleArmor))) { int heatBonus = game.getPlanetaryConditions().getLightHeatBonus( te.heat); if(heatBonus < 0) {