m = vSplitWeapons.elementAt(x); int nLoc = m.getLocation(); if (((nLoc == loc) || (loc == Mech.getInnerLocation(nLoc))) && (m.getType() == etype)) { bFound = true; break;
int nLoc = m.getLocation(); if (((nLoc == loc) || (loc == Mech .getInnerLocation(nLoc))) && (m.getType() == etype)) { bFound = true;
int torsoLoc = Mech.getInnerLocation(armLoc); for (Enumeration<EntityAction> i = game.getActions(); i .hasMoreElements(); ) {
hitLocation = Mech.getInnerLocation(hitLocation);
m = vSplitWeapons.elementAt(x); int nLoc = m.getLocation(); if (((nLoc == location) || (location == Mech.getInnerLocation(nLoc))) && m.getType().equals(equipment)) { bFound = true; break;
hitLoc = 0; hitLoc = Mech.getInnerLocation(hitLoc);