infantryArmor = new EquipmentPart(0, eq, 0, false, campaign);
} else {
infantryArmor = new InfantryArmorPart(0, campaign, ((Infantry)entity).getDamageDivisor(), ((Infantry)entity).isArmorEncumbering(), ((Infantry)entity).hasDEST(), ((Infantry)entity).hasSneakCamo(), ((Infantry)entity).hasSneakECM(), ((Infantry)entity).hasSneakIR(), ((Infantry)entity).hasSpaceSuit());
infantryArmor = new InfantryArmorPart(0, campaign, ((Infantry)entity).getDamageDivisor(), ((Infantry)entity).isArmorEncumbering(), ((Infantry)entity).hasDEST(), ((Infantry)entity).hasSneakCamo(), ((Infantry)entity).hasSneakECM(), ((Infantry)entity).hasSneakIR(), ((Infantry)entity).hasSpaceSuit());
addPart(infantryArmor);
partsToAdd.add(infantryArmor);