if (hasMoreTurns()) { GameTurn nextTurn = turnVector.elementAt(turnIndex + 1); if (nextTurn instanceof GameTurn.EntityClassTurn) { if (hasMoreTurns()) { GameTurn nextTurn = turnVector.elementAt(turnIndex + 1); if (nextTurn instanceof GameTurn.EntityClassTurn) { if (hasMoreTurns()) { GameTurn nextTurn = turnVector.elementAt(turnIndex + 1); if (nextTurn instanceof GameTurn.EntityClassTurn) { if (hasMoreTurns()) { GameTurn nextTurn = turnVector.elementAt(turnIndex + 1); if (nextTurn instanceof GameTurn.EntityClassTurn) {