/** * @return the localized displayable name presented by the GUI to the user. */ public String getDisplayableName() { return getDisplayableName(false); }
private JMenuItem createModeJMenuItem(Mounted mounted, int position) { JMenuItem item = new JMenuItem(); EquipmentMode mode = mounted.getType().getMode(position); if (mode.equals(mounted.curMode())) { item.setText("* " + mode.getDisplayableName()); } else { item.setText(mode.getDisplayableName()); } item.setActionCommand(Integer.toString(position)); item.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { try { int modePosition = Integer.parseInt(e.getActionCommand()); int weaponNum = gui.mechD.wPan.getSelectedWeaponNum(); Mounted equip = myEntity.getEquipment(weaponNum); equip.setMode(modePosition); client.sendModeChange(myEntity.getId(), weaponNum, modePosition); } catch (Exception ex) { ex.printStackTrace(); } } }); return item; }
if (m.curMode().getDisplayableName().length() > 0) { sb.append(" ("); //$NON-NLS-1$ sb.append(m.curMode().getDisplayableName()); sb.append(')'); //$NON-NLS-1$ sb.append(m.pendingMode().getDisplayableName()); sb.append(')'); //$NON-NLS-1$
wn.append(' '); wn.append(mounted.curMode().getDisplayableName()); if (!mounted.pendingMode().equals("None")) { wn.append(" (next turn, "); wn.append(mounted.pendingMode().getDisplayableName()); wn.append(')');
continue; m_chMode.addItem(em.getDisplayableName()); if (m.pendingMode().equals("None")) { m_chMode.setSelectedItem(m.curMode() .getDisplayableName()); } else { m_chMode.setSelectedItem(m.pendingMode() .getDisplayableName());
clientgui.systemMessage(Messages.getString( "FiringDisplay.switched", new Object[] { m.getName(), m.curMode().getDisplayableName(true) })); //$NON-NLS-1$ } else { clientgui.systemMessage(Messages.getString( "FiringDisplay.willSwitch", new Object[] { m.getName(), //$NON-NLS-1$ m.pendingMode().getDisplayableName(true) }));
clientgui.systemMessage(Messages.getString( "FiringDisplay.switched", new Object[] { m.getName(), m.curMode().getDisplayableName() })); m.pendingMode().getDisplayableName() })); //$NON-NLS-1$
m.getName(), m.curMode() .getDisplayableName() }));//$NON-NLS-1$ int weap = this.unitDisplay.wPan.getSelectedWeaponNum(); this.unitDisplay.wPan.displayMech(en); m.getName(), m.pendingMode() .getDisplayableName() })); m.getName(), m.pendingMode() .getDisplayableName() }));