void showSkinEditor() { int response = JOptionPane.showConfirmDialog(frame, "The skin editor is currently " + "in beta and is a work in progress. There are likely to " + "be issues. \nContinue?", "Continue?", JOptionPane.OK_CANCEL_OPTION); if (response == JOptionPane.CANCEL_OPTION) { return; } SkinEditorMainGUI skinEditor = new SkinEditorMainGUI(); skinEditor.initialize(); skinEditor.switchPanel(IGame.Phase.PHASE_MOVEMENT); launch(skinEditor.getFrame()); }
/** * Display the board editor. */ void showEditor() { BoardEditor editor = new BoardEditor(controller); controller.boardEditor = editor; launch(editor.getFrame()); editor.boardNew(); }
/** * Display the board editor and open an "open" dialog. */ void showEditorOpen() { BoardEditor editor = new BoardEditor(controller); controller.boardEditor = editor; launch(editor.getFrame()); editor.boardLoad(); }
client.die(); launch(gui.getFrame());
client.die(); launch(gui.getFrame());
launch(gui.getFrame());
client.die(); launch(gui.getFrame());
launch(gui.getFrame());