- <init>
Creates and lays out a new firing phase display for the specified
clientgui.getClient().
- FieldofFire
- adaptFireModeEnabled
Enables the mode button when mode switching is allowed (always true except for
LAMs with certain wea
- beginMyTurn
Does turn start stuff
- cacheVisibleTargets
Cache the list of visible targets. This is used for the 'next target' button.
We'll sort it by rang
- ce
Returns the current entity.
- changeCalled
Called Shots - changes the current called shots selection
- changeMode
Fire Mode - Adds a Fire Mode Change to the current Attack Action
- chooseTarget
Have the player select a target from the entities at the given coords.
- clear
- clearAttacks
Removes all current fire
- clearVisibleTargets