cl.add(cb.getComponent(), BorderLayout.SOUTH); getBoardView().getTilesetManager().reset(); mechW.setVisible(false); rD = (ReportDisplay) phaseComponents.get(String.valueOf(IGame.Phase.PHASE_INITIATIVE_REPORT)); cb.setDoneButton(rD.butDone); rD.add(cb.getComponent(), GBC.eol().fill(GridBagConstraints.HORIZONTAL)); setMapVisible(false); mechW.setVisible(false);