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Player.isPassed
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How to use
isPassed
method
in
mage.players.Player

Best Java code snippets using mage.players.Player.isPassed (Showing top 6 results out of 315)

origin: magefree/mage

protected boolean allPassed() {
  for (Player player : state.getPlayers().values()) {
    if (!player.isPassed() && player.canRespond()) {
      return false;
    }
  }
  return true;
}
origin: magefree/mage

protected boolean allPassed(Game game) {
  for (Player player: game.getPlayers().values()) {
    if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
      return false;
  }
  return true;
}
origin: magefree/mage

protected boolean allPassed(Game game) {
  for (Player player : game.getPlayers().values()) {
    if (!player.isPassed()
        && !player.hasLost()
        && !player.hasLeft()) {
      return false;
    }
  }
  return true;
}
origin: magefree/mage

sb.append("player").append(player.isPassed()).append(player.getLife()).append("hand");
if (useHidden) {
  sb.append(player.getHand().getValue(game));
origin: magefree/mage

sb.append("player").append(player.isPassed()).append(player.getLife()).append("hand");
if (Objects.equals(playerId, player.getId())) {
  sb.append(player.getHand().getValue(game));
origin: magefree/mage

while (!player.isPassed() && player.canRespond() && !isPaused() && !checkIfGameIsOver()) {
  if (!resuming) {
mage.playersPlayerisPassed

Popular methods of Player

  • getId
  • getHand
  • getName
  • getLife
  • getLibrary
  • hasLeft
  • hasWon
  • getCounters
  • hasLost
  • copy
  • damage
  • declareAttacker
  • damage,
  • declareAttacker,
  • getGraveyard,
  • getPlayersUnderYourControl,
  • activateAbility,
  • canLose,
  • choose,
  • declareBlocker,
  • gainLife,
  • getAttachments

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