public ParanoidParishBlade(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SOLDIER);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new BoostSourceEffect(1, 0, Duration.WhileOnBattlefield),
DeliriumCondition.instance, "<i>Delirium</i> — {this} gets +1/+0 ");
effect.setText("<i>Delirium</i> — {this} gets +1/+0");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield),
DeliriumCondition.instance, "and has first strike as long as there are four or more card types among cards in your graveyard.");
ability.addEffect(effect);
this.addAbility(ability);
}