index = prepareToWriteImage(no, tileBuf, ifd, tileParams.x, tileParams.y, tileParams.width, tileParams.height); if (index == -1) { return; index = prepareToWriteImage(no, buf, ifd, x, y, w, h); if (index == -1) { return;
index = prepareToWriteImage(no, tileBuf, ifd, tileParams.x, tileParams.y, tileParams.width, tileParams.height); if (index == -1) { return; index = prepareToWriteImage(no, buf, ifd, x, y, w, h); if (index == -1) { return;