private void updateProgressListener(EProgressState progressState, float progress) { this.progressState = progressState; this.progress = progress; if (startingGameListener != null) { startingGameListener.startProgressChanged(progressState, progress); } }
@Override public void setListener(IStartingGameListener startingGameListener) { this.startingGameListener = startingGameListener; if (startingGameListener != null) startingGameListener.startProgressChanged(progressState, progress); }