public final void intersectWhere(Ray r, Geometry[] geoms, float sceneMin, float sceneMax,
CollisionResults results){
for (OCTTriangle t : tris){
float d = r.intersects(t.get1(), t.get2(), t.get3());
if (Float.isInfinite(d))
continue;
Vector3f contactPoint = new Vector3f(r.getDirection()).multLocal(d).addLocal(r.getOrigin());
CollisionResult result = new CollisionResult(geoms[t.getGeometryIndex()],
contactPoint,
d,
t.getTriangleIndex());
results.addCollision(result);
}
for (int i = 0; i < 8; i++){
Octnode child = children[i];
if (child == null)
continue;
if (child.bbox.intersects(r)){
child.intersectWhere(r, geoms, sceneMin, sceneMax, results);
}
}
}