@Override public void glBindRenderbufferOES(int target, int renderbuffer) { mGL11ExtPack.glBindRenderbufferOES(target, renderbuffer); }
/**buffer methods*/ protected void createFrameBuffer(GL11ExtensionPack gl11ep) { if(mContextSupportsFrameBufferObject) { gl11ep.glGenFramebuffersOES(1, mDefaultFramebuffer, 0); if(mDefaultFramebuffer[0] <= 0) PLLog.error("PLRenderer::createFrameBuffer", "Invalid framebuffer id returned!"); gl11ep.glGenRenderbuffersOES(1, mColorRenderbuffer, 0); if(mColorRenderbuffer[0] <= 0) PLLog.error("PLRenderer::createFrameBuffer", "Invalid renderbuffer id returned!"); gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, mDefaultFramebuffer[0]); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, mColorRenderbuffer[0]); } }
private int createFrameBuffer(GL10 gl, int width, int height, int targetTextureId) { GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl; int framebuffer; int[] framebuffers = new int[1]; gl11ep.glGenFramebuffersOES(1, framebuffers, 0); framebuffer = framebuffers[0]; gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, framebuffer); int depthbuffer; int[] renderbuffers = new int[1]; gl11ep.glGenRenderbuffersOES(1, renderbuffers, 0); depthbuffer = renderbuffers[0]; gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, width, height); gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer); gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, targetTextureId, 0); int status = gl11ep.glCheckFramebufferStatusOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES); if (status != GL11ExtensionPack.GL_FRAMEBUFFER_COMPLETE_OES) { throw new RuntimeException("Framebuffer is not complete: " + Integer.toHexString(status)); } gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, 0); return framebuffer; }
private int createFrameBuffer(GL10 gl, int width, int height, int targetTextureId) { GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl; int framebuffer; int[] framebuffers = new int[1]; gl11ep.glGenFramebuffersOES(1, framebuffers, 0); framebuffer = framebuffers[0]; gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, framebuffer); int depthbuffer; int[] renderbuffers = new int[1]; gl11ep.glGenRenderbuffersOES(1, renderbuffers, 0); depthbuffer = renderbuffers[0]; gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, width, height); gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer); gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, targetTextureId, 0); int status = gl11ep.glCheckFramebufferStatusOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES); if (status != GL11ExtensionPack.GL_FRAMEBUFFER_COMPLETE_OES) { throw new RuntimeException("Framebuffer is not complete: " + Integer.toHexString(status)); } gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, 0); return framebuffer; }
gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, mColorRenderbuffer[0]);