@Override public void glLineWidth(float width) { mGL.glLineWidth(width); }
public void glLineWidth(float width) { mgl.glLineWidth(width); }
public void glLineWidth(float width) { mgl.glLineWidth(width); }
public void glLineWidth(float width) { mgl.glLineWidth(width); }
public void draw(GL10 gl){ gl.glColor4f(0.0f, 0.0f, 1.0f, 1.0f); gl.glLineWidth(4); CCDrawingPrimitives.ccDrawCircle(gl, centerAnchor, 20*scaleX, ccMacros.CC_DEGREES_TO_RADIANS(90), 50, true); CCDrawingPrimitives.ccDrawCircle(gl, CGPoint.make((handposition.x-40f)*scaleX,(handposition.y+10f)*scaleY), 45*scaleX, ccMacros.CC_DEGREES_TO_RADIANS(90), 50, true); CCDrawingPrimitives.ccDrawPoint(gl, centerAnchor); gl.glLineWidth(1); gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); gl.glPointSize(1); }
void endGLElements(GL10 gl) { vertexListManager.end(); gl.glEnable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glLineWidth(2); vertexListManager.render(gl); }