throw GLException.newGLException(firstCaught);
GLException.dumpThrowable("subsequent", contextReleaseCaught); throw GLException.newGLException(glEventListenerCaught); throw GLException.newGLException(contextReleaseCaught);
} catch (final Throwable ex) { flushGLRunnables(); throw GLException.newGLException(ex);
GLException.dumpThrowable("subsequent", contextReleaseCaught); throw GLException.newGLException(glEventListenerCaught); throw GLException.newGLException(contextReleaseCaught);
throw GLException.newGLException(exceptionOnUnrealize);
throw GLException.newGLException(exceptionOnUnrealize); throw GLException.newGLException(exceptionOnDeviceClose);
throw GLException.newGLException(tFBO); throw GLException.newGLException(tGL);
throw GLException.newGLException(exceptionBackendDestroy);
throw GLException.newGLException(contextCloseCaught);
throw GLException.newGLException(exceptionOnUnrealize); throw GLException.newGLException(exceptionOnDeviceClose);