final void put(float[] src, int srcOffset, int floatCount) { int byteCount = checkPutBounds(SizeOf.FLOAT, src.length, srcOffset, floatCount); this.block.pokeFloatArray(offset + position, src, srcOffset, floatCount, order.needsSwap); position += byteCount; }
final void put(float[] src, int srcOffset, int floatCount) { int byteCount = checkPutBounds(SizeOf.FLOAT, src.length, srcOffset, floatCount); this.block.pokeFloatArray(offset + position, src, srcOffset, floatCount, order.needsSwap); position += byteCount; }
final void put(float[] src, int srcOffset, int floatCount) { int byteCount = checkPutBounds(SizeOf.FLOAT, src.length, srcOffset, floatCount); this.block.pokeFloatArray(offset + position, src, srcOffset, floatCount, order.needsSwap); position += byteCount; }
final void put(float[] src, int srcOffset, int floatCount) { int byteCount = checkPutBounds(SizeOf.FLOAT, src.length, srcOffset, floatCount); this.block.pokeFloatArray(offset + position, src, srcOffset, floatCount, order.needsSwap); position += byteCount; }
final void put(float[] src, int srcOffset, int floatCount) { int byteCount = checkPutBounds(SizeOf.FLOAT, src.length, srcOffset, floatCount); this.block.pokeFloatArray(offset + position, src, srcOffset, floatCount, order.needsSwap); position += byteCount; }
final void put(float[] src, int srcOffset, int floatCount) { int byteCount = checkPutBounds(SizeOf.FLOAT, src.length, srcOffset, floatCount); this.block.pokeFloatArray(offset + position, src, srcOffset, floatCount, order.needsSwap); position += byteCount; }
final void put(float[] src, int srcOffset, int floatCount) { int byteCount = checkPutBounds(SizeOf.FLOAT, src.length, srcOffset, floatCount); this.block.pokeFloatArray(offset + position, src, srcOffset, floatCount, order.needsSwap); position += byteCount; }