Triangle adjacentValidTriangle = findValidTriangle(minInvalidCell); updateCellValues(minInvalidCell.x, minInvalidCell.y, maxInvalidCell.x, maxInvalidCell.y, adjacentValidTriangle);
Triangle adjacentValidTriangle = findValidTriangle(minInvalidCell); updateCellValues(minInvalidCell.x, minInvalidCell.y, maxInvalidCell.x, maxInvalidCell.y, adjacentValidTriangle);