- getViewport
Returns the bounds (x, y, width, height) of the viewport. The implementation
will configure itself t
- computePositionFromScreenPoint
Computes the intersection of a line originating from the eye point and passing
through (x, y) with t
- getCurrentEyePosition
Returns the current geographic coordinates of this view's eye position, as
determined from this view
- getEyePoint
Returns the location of the eye in cartesian coordinates. This value is computed
in the most recent
- getEyePosition
Returns the current geographic coordinates of this view's eye position, as
computed for the most rec
- computePixelSizeAtDistance
Computes the dimension (in meters) that a screen pixel would cover at a given
distance from the eye
- getFieldOfView
Returns the horizontal field-of-view angle (the angle of visibility), or null if
the implementation
- getFrustumInModelCoordinates
Returns the viewing Frustum in model coordinates. Model coordinate frustums are
useful for performin
- popReferenceCenter
Removes the model-view matrix on top of the matrix stack, and restores the
original matrix.
- project
Maps a Point in model (cartesian) coordinates to a Point in screen coordinates.
The returned x and y
- pushReferenceCenter
Defines and applies a new model-view matrix in which the world origin is located
at referenceCenter.