@Override protected void paintComponent(Graphics g) { final Graphics2D G2 = (Graphics2D) g.create(); G2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); G2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); G2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_NORMALIZE); G2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); // Translate the coordinate system related to insets G2.translate(getFramelessOffset().getX(), getFramelessOffset().getY()); // Draw combined background image G2.drawImage(bImage, 0, 0, null); // Draw the symbol image if (on) { G2.drawImage(symbolOnImage, 0, 0, null); } else { G2.drawImage(symbolOffImage, 0, 0, null); } // Draw combined foreground image G2.drawImage(fImage, 0, 0, null); if (!isEnabled()) { G2.drawImage(disabledImage, 0, 0, null); } // Translate the coordinate system back to original G2.translate(-getInnerBounds().x, -getInnerBounds().y); G2.dispose(); } // </editor-fold>
@Override protected void paintComponent(Graphics g) { final Graphics2D G2 = (Graphics2D) g.create(); G2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); G2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); G2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_NORMALIZE); G2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); // Translate the coordinate system related to insets G2.translate(getFramelessOffset().getX(), getFramelessOffset().getY()); // Draw combined background image G2.drawImage(bImage, 0, 0, null); // Draw the symbol image if (on) { G2.drawImage(symbolOnImage, 0, 0, null); } else { G2.drawImage(symbolOffImage, 0, 0, null); } // Draw combined foreground image G2.drawImage(fImage, 0, 0, null); if (!isEnabled()) { G2.drawImage(disabledImage, 0, 0, null); } // Translate the coordinate system back to original G2.translate(-getInnerBounds().x, -getInnerBounds().y); G2.dispose(); } // </editor-fold>