if (ao==null) ao = AxesOrientation.XRIGHT_YOUT_ZDOWN; _world = world; _view = new OrbitView(_world); _view.setAxesOrientation(ao); _canvas = new ViewCanvas();
if (ao==null) ao = AxesOrientation.XRIGHT_YOUT_ZDOWN; _world = world; _view = new OrbitView(_world); _view.setAxesOrientation(ao); _canvas = new ViewCanvas();