if (orientation==Orientation.X1DOWN_X2RIGHT) { _transpose23 = false; _p12 = addPixels(1,0,s1,s2,slice12()); _p13 = addPixels(1,1,s1,s3,slice13()); _p23 = addPixels(0,0,s2,s3,slice23()); _p12.setOrientation(PixelsView.Orientation.X1DOWN_X2RIGHT); _p13.setOrientation(PixelsView.Orientation.X1DOWN_X2RIGHT); } else if (orientation==Orientation.X1DOWN_X3RIGHT) { _transpose23 = true; _p12 = addPixels(1,1,s1,s2,slice12()); _p13 = addPixels(1,0,s1,s3,slice13()); _p23 = addPixels(0,0,s3,s2,slice23()); _p12.setOrientation(PixelsView.Orientation.X1DOWN_X2RIGHT); _p13.setOrientation(PixelsView.Orientation.X1DOWN_X2RIGHT); } else if (orientation==Orientation.X1RIGHT_X2UP) { _transpose23 = true; _p12 = addPixels(1,0,s1,s2,slice12()); _p13 = addPixels(0,0,s1,s3,slice13()); _p23 = addPixels(1,1,s3,s2,slice23()); _p12.setOrientation(PixelsView.Orientation.X1RIGHT_X2UP); _p13.setOrientation(PixelsView.Orientation.X1RIGHT_X2UP); } else if (orientation==Orientation.X1RIGHT_X3UP) { _transpose23 = false; _p12 = addPixels(0,0,s1,s2,slice12()); _p13 = addPixels(1,0,s1,s3,slice13()); _p23 = addPixels(1,1,s2,s3,slice23());