_triEdgeColors = convertEdgeWeightsToColors(_triEdgeWeights); boolean haveEdgeColors = _triEdgeColors!=null; TriMesh.NodePropertyMap colorMap = null;
_triEdgeColors = convertEdgeWeightsToColors(_triEdgeWeights); boolean haveEdgeColors = _triEdgeColors!=null; TriMesh.NodePropertyMap colorMap = null;