_mesh.addNode(n); if (vsum>0.0) { int nm = _nodeList.nnode(); TetMesh.Node[] ms = _nodeList.nodes(); double hxx = 0.0, hxy = 0.0, hxz = 0.0,
private float interpolate1(double vsum, double x, double y, double z) { int nnode = _nodeList.nnode(); TetMesh.Node[] nodes = _nodeList.nodes(); double fs = 0.0;
clearNodeMarks(); getDelaunayFacesOpposite(node,tet); int nnode = _nodeList.nnode(); Node[] nodes = _nodeList.nodes();
int nnode = nodeList.nnode(); TetMesh.Node[] nodes = nodeList.nodes(); for (int j=0; j<nnode; ++j) {
return null; float wscl = 1.0f/wsum; int nnode = _nodeList.nnode(); TetMesh.Node[] nodes = _nodeList.nodes(); IndexWeight[] iw = new IndexWeight[nnode];
private float interpolate0(double vsum) { double vfsum = 0.0; int nnode = _nodeList.nnode(); TetMesh.Node[] nodes = _nodeList.nodes(); for (int inode=0; inode<nnode; ++inode) { TetMesh.Node node = nodes[inode]; float f = f(node); double v = volume(node); vfsum += v*f; } return (float)(vfsum/vsum); }