- <init>
- getAttributes
A dictionary object of strings that maps GLSL attribute names to technique
parameter IDs. (optional)
- getParameters
A dictionary object of technique.parameters objects. (optional)
Default: {}
- getUniforms
A dictionary object of strings that maps GLSL uniform names to technique
parameter IDs. (optional)
D
- setProgram
The ID of the program. (required)
- setStates
Fixed-function rendering states. (optional)
Default: {}
- addAttributes
Add the given attributes. The attributes of this instance will be replaced with
a map that contains
- addParameters
Add the given parameters. The parameters of this instance will be replaced with
a map that contains
- addUniforms
Add the given uniforms. The uniforms of this instance will be replaced with a
map that contains all
- getName
- getStates
Fixed-function rendering states. (optional)
Default: {}
- setAttributes
A dictionary object of strings that maps GLSL attribute names to technique
parameter IDs. (optional)