- getCamera
The ID of the camera referenced by this node. (optional)
- getChildren
The IDs of this node's children. (optional)
Default: []
Array elements:
The elements of this array (
- getMeshes
The IDs of the meshes in this node. (optional)
Array elements:
The elements of this array (optional)
- getSkin
The ID of the skin referenced by this node. (optional)
- <init>
- getMatrix
A floating-point 4x4 transformation matrix stored in column-major order.
(optional)
Default: [1.0,0.
- getName
- getRotation
The node's unit quaternion rotation in the order (x, y, z, w), where w is the
scalar. (optional)
Def
- getScale
The node's non-uniform scale. (optional)
Default: [1.0,1.0,1.0]
Number of items: 3
Array elements:
T
- getSkeletons
The ID of skeleton nodes. (optional)
Array elements:
The elements of this array (optional)
- getTranslation
The node's translation. (optional)
Default: [0.0,0.0,0.0]
Number of items: 3
Array elements:
The ele
- setMeshes
The IDs of the meshes in this node. (optional)
Array elements:
The elements of this array (optional)